Rome and Carthage are two more examples of decidedly wide civs that don't work well going tall at all. Overall, there are a number of civs that are decidedly *not* designed for tall play, it isn't true that all civs can play tall well (though it is true that the game has many penalties to stop you from going wide, meaning on some maps you may have to). The only benefit to playing tall as Shoshone is you'll be able to work all valuable tiles immediately, often even those in the third ring from the city. Shoshone, you are far better off settling many cities and grabbing lots of land with their unique ability than trying to build tall with them. The main benefit of the Inca is their ability to pay no upkeep on roads, which means you want as many roads as possible. Neither Inca nor Shoshone make for good tall civs. I have started Babylon and trying to win the game purely by Domination.(Tall bottoms out later in the game as far as the size of the Military you can support and generally against a Civ that has on the number of a dozen or more cities with good defensive terrain it could be near impossible to win a Domination Victory) Culture and Space Race would be interesting perhaps. I feel like you're getting Double and triple The Real Estate and when it's good, it's good : ) Mine as well have played myself, they really don't have any competition if you work them right. My Shoshone experience on Immortal was just not human. Though I think this is applicable to each Civ.
Best civs civ 5 plus#
Plus they are pretty good on Gold/Science with Hanse(kind of like an added mini-University) but I always have Happiness issues after 30+ in the Capitol.
Best civs civ 5 free#
The cheaper Military and the free Military if they get a choice spot means they don't have to buy much military early. Would easily have gotten SV on Deity in at least two of my games but I always turn that off. I have played Tall with Germany several times. Stack Temple of Artemis, with Hanging Gardens, Collossus and Petra, as well as Stonehenge/Great Mosque of Djenne/Desert Fokelore (Get your religious food bonuses too!), and you'll have a grand tall civ before turn 100 comes about. Whilst wondermongering isn't ideal in most situations, Egypt, with a marble start, is the most likely to nab those food wonders. Add to this the additional trade route and free caravan obtained in relatively early game, you're on to a winner.
Morrocco (and other desert biased civs), on the other hand, with a nice desert start can build a super Petra city and be very successful going tall. Brazil, with their jungle bias, can get some very large, science heavy, jungle super cities by the late game, which you are kind of forced into due to the lack of hammers in early game (meaning fewer settlers). Unlikely candidates to consider are Brazil and Morrocco. Civ's with a coastal bias will tend to do better than those that don't because of the sea trade routes to the capital. If you play with start bias on, one would expect the likes of Russia and Sweden (Tundra based) to not perform as well as the likes of England or China (Grassland). Yes, you can play tall with them and not get into any unhappiness problems, but this is the case for every civ when playing tall.Īside from those civs which have uniques allowing for extra growth (Inca, Aztec, Siam, etc), it is entirely down to location. India are actually far better off going wide.